All that matters is that you can kill them before they start getting those hits. Short of opening up the 1-shot possibility it just doesn't matter that much. and ~436% more defense to see a difference at your desired target.Ĭonversely, since you're already dying in 2 shots anyways, you could just ignore defense (may as well have to this point even largely). So you'd need ~308% more defense to see much more than saving a few units at lower attrition. So you first have to get it to the point where you're "just" getting 2-shot, and then you need to add some more.Īs an approximation based on equal attack & defense stats you'd need ~4/3 * (431+100) - 100 = 608% Defense to reach the 3-shot point at your current attrition, and 736% to reach that point at your target attrition. More defense will do a close approximation of nothing at attrition 45 for you until you start pushing the envelope towards "it usually takes 3 hits to kill my unit". Now your goal is let's say to make it past attrition 50 instead (527%/527%).Īt your current attrition, you're likely dying in 2 shots anyways because your defense is generally lower than their attack. Let's say you're already at 300%/300% boost from great buildings for instance - and you happily fight past attrition 45 before it stops working well enough for you (431%/431%). While I was in shock when the sentinel outpost lv 2 came in "so high" at release I've since come to appreciate it needed to be that high to be a good value - and other defense buildings since that haven't been nearly so high have only been good if you also wanted them for other reasons (i.e. Apart from the DNSL, defense is generally itemized cheaper than attack for good reason.
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